A took some pictures of rough work in my sketchbook. Drawing with ballpoint pen is fun.
I also found reference for various elements.
Learning from last week, I made a quick 3d comp using only basic shapes and pre-made content that is included with Modo. heh heh.
Wednesday, October 8, 2014
Week 4 John's composition roughs
Hey Craig, Alex, Brandon, and Deborah.
I am trying a Golem with Human composition. After several quick composition doodles I have narrowed it down to the following three.
I am trying a Golem with Human composition. After several quick composition doodles I have narrowed it down to the following three.
Wednesday, October 1, 2014
Homework Poster
Finally have it ready, decided to do something a little different for this week, C&C welcome. Crazy hectic week I've had. :[
J Hayes Homework Week 3 Creature illustration.
Hey Craig, Alex, Brandon, and Deborah.
Here is my submission for this week. I found it difficult to keep my theme shape of a triangle in mind when painting the values. To me, it seems the like the snakes on the head are very unfinished looking, in comparison to the pillars. In addition to the rock at the bottom, maybe adding some bones or skulls would add to the narrative a bit?
Here is my submission for this week. I found it difficult to keep my theme shape of a triangle in mind when painting the values. To me, it seems the like the snakes on the head are very unfinished looking, in comparison to the pillars. In addition to the rock at the bottom, maybe adding some bones or skulls would add to the narrative a bit?
Medusa progression steps
Hey Craig, Alex, Brandon, and Deborah.
Since I was able to keep my layers, I have broken down the steps that I have taken to get to my homework submission for today. I am hoping that by illustrating my progress I may get additional insight.
STEP 1 Starting with the line art, I set up flat tones to separate the values according to Craig's feedback last week.
STEP 2 Next, I blocked in the overall shade tones. Using a large textured brush and the 3D light reference really helped my out. I know I need to put a lot more practice into my brush technique, the texture brush, to some extent. seems to cover up my lack of skill.
STEP 3 I removed the line art and added some smaller painted details plus started to tighten up the overall forms. I spent about 4-5 hours on the shading (mostly on face and anatomy that are currently a disaster) and could easily spend more time on it. This is the step I struggle with the most.
I had hoped to paint the color, but ending up with color simple overlays, With a tighter tones and details, maybe the color would also look better.
Cheers
Since I was able to keep my layers, I have broken down the steps that I have taken to get to my homework submission for today. I am hoping that by illustrating my progress I may get additional insight.
STEP 1 Starting with the line art, I set up flat tones to separate the values according to Craig's feedback last week.
STEP 2 Next, I blocked in the overall shade tones. Using a large textured brush and the 3D light reference really helped my out. I know I need to put a lot more practice into my brush technique, the texture brush, to some extent. seems to cover up my lack of skill.
STEP 3 I removed the line art and added some smaller painted details plus started to tighten up the overall forms. I spent about 4-5 hours on the shading (mostly on face and anatomy that are currently a disaster) and could easily spend more time on it. This is the step I struggle with the most.
I had hoped to paint the color, but ending up with color simple overlays, With a tighter tones and details, maybe the color would also look better.
Cheers
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